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  • duvi

    nagyúr

    Elite Dangerous 2.2.02 Update

    "Greetings Commanders,

    The developers have been hard at work and you'll notice that the servers and going down now for a new update coming to Elite Dangerous.

    They'll be down from 9:45 GMT and will be expected to be down for up to an hour.

    Here's the change log, enjoy!

    PC and Xbox One

    - Physics crash fix when disconnecting on entering a location
    - Xbox One: Fix terrain flattening so planet ports do not appear underground
    - Fix for client and server disagreeing about whether a jet cone boost is active and kicking the player
    - Fix a crash writing to the player journal with an invalid station type when docking
    - Fix low level network hang
    - Crash fix when swapping to an SRV
    - Update the maths around hyperspacing to a Neutron star with jet cones to properly deal with avoiding said cones, also push the arrival distance for neutron stars back out a little to avoid running straight into the drop-out radius. Note that you'll still hit them pretty fast, but not unfairly so as long as you're on the ball
    - Fix buggy refuel on dock
    - Fixed Passenger mission bug where you are unable to take any missions due to a bug where abandoned / failed missions continue to take up space in the missions limit
    - Fix for planetary mission generation
    - Fix for incorrect passenger elite rank points
    - Heavy frame loss and stuttering when deploying a AI fighter and thrusting downwards
    - Stop the station from responding to crimes of the Passenger Wanted type
    - Stop the ThankYouPassedStopAndSearch chatter line from playing when scanned by police while carrying an illegal passenger as they're about to start attacking
    - Target Body does not change after scanning the first beacon of a PassengerSightseeing mission that has multiple destinations
    - Prevent a faction expanding twice when a conflict state overtakes an already ended expansion state
    - Ensure a minimum amount of Combat rank progression is always awarded, even when the Commanders and NPC crew have a significantly higher rank than the losing pilot
    - Fix transaction server error when restocking burst railguns and some other Engineer modifications
    - Module storage reliability improvements
    - NPC Crew Will Not Hold Position fixed
    - More improvements to the automatic fixes that try to get a Commander into the game after an invalid location or loadout including storing modules that cause trouble
    - Fix faction names in the Interstellar Factors contact screen being displayed as "NONE" when there are a large number of factions in the list
    - The player journal entry for when docking at a station now reports the station faction economy, government, etc: (and the info on entering a starsystem names the properties as SystemEconomy, SystemGovernment etc to be explicit about what the values refer to)
    - Fix journal entry when docking an ai fighter
    - Orca tactical paintjobs fixed
    - Fix to the Asp Pharaoh paintjob skus being switched
    - Fix incorrect onionhead2 decal sku
    - Always report a MaterialCollected event after MaterialDiscovered in the player journal
    - Added a text line explaining more clearly the risk of carrying criminals
    - If you have an illegal passenger, call this out in the status line. Only "Wanted" status trumps this
    - Attempting to spend negative credits when refuelling fixed
    - Add checks for ship validity to GetStoredItemsForSlot so that we only return items that can currently be fitted to a slot. This should stop multiple shield generators, refineries, fuel scoops and other assorted once only modules getting fitted via the storage tab
    - Fix livery being accessible (in extenso, outfitting) when outfitting is actually not available in a starport
    ..."

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