Új hozzászólás Aktív témák

  • föccer

    nagyúr

    üdv.

    Ha valaki ezt le tudná nekem fordítani, azt megköszönném :R

    Nem kell pontosan, csak hogy nagyából értsem :)


    PL AY I NG KU LT-OF -SPE E D I N 4T H EDI T ION :

    The best way to play the Kult is to play for objectives
    and pick on targets of opportunity. Of course, helping
    to create that opportunity is not a bad thing either. You
    need to have a big, scary longer-range threat, with which
    you can hang back and harass the enemy troops from
    a distance. If you can whittle away one or two models
    a turn, without your opponent hitting you back, there’s
    no real reason to risk your ultra-fragile trukks to go for
    more. Let them try to adjust to what you’re already
    doing. Use your mobility. You should be dominant in
    the movement phase. Don’t forget to use that to your
    advantage. You will almost always want to go second if
    there are objectives to claim, and deploy expecting your
    opponent to go first. With a lot of units that can move
    24”, you can wait until the last turn to claim objectives,
    giving your opponent no chance to react. Use decoy units
    to get your opponent to move or shoot where it benefits
    you. Buggies are 40 points. They are throwaway units.
    Move a rokkit buggy 24” towards your opponent’s tank
    and they now have a threat that they cannot ignore.
    Use terrain to your advantage. Move a trukk full of boyz
    behind a forest, and you create a 20 inch zone where
    your opponent can’t move troops without giving you
    an assault opportunity. Pay attention to these zones. If
    you can prevent your opponent from moving through an
    area to an objective, then you don’t need to claim it until
    your last move. Be aware of what can beat your boyz
    in assault and avoid them. Daemonettes, Genestealers,
    Bloodletters and Daemon princes all probably have your
    number.
    Unlike a footslogger, you don’t have thirty bodies
    to take wounds with, you usually only have ten. That
    means that you are already below the automatic mob
    check size too. While a unit of thirty boyz can afford to
    take five casualties per round, while their Nob pounds
    away with his powerklaw, if you lose three boyz and lose
    combat, you stand a pretty good chance of being cut
    down. Preserving your scoring units is more important
    than throwing units into assaults that they are unlikely
    to win. You want to pick your battles, run away from
    anything you cannot handle, and set it up where you can
    whittle it down through shooting before you go back for
    the kill.
    In the kult of speed, you must play like a human, not
    like an ork...


    Elégge spéci kifejezések vannak benne. Ezekhez egy kis segítség: [link]

    thx.

    üdv.: föccer

    Építésztechnikus. Építőmérnök.

Új hozzászólás Aktív témák