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  • mike1334

    veterán

    válasz ProEvoFan #17 üzenetére

    Ezt nyilatkozták korábban:
    From Software On Why Dark Souls, Bloodborne, And Sekiro Don't Have Difficulty Options

    Now, in an interview with GameSpot, the company's president and director of many of its games, Hidetaka Miyazaki, has explained why From's games only have one punishing difficulty level.

    "We don't want to include a difficulty selection because we want to bring everyone to the same level of discussion and the same level of enjoyment," Miyazaki said. "So we want everyone … to first face that challenge and to overcome it in some way that suits them as a player."

    The creator continued: "We want everyone to feel that sense of accomplishment. We want everyone to feel elated and to join that discussion on the same level. We feel if there's different difficulties, that's going to segment and fragment the user base. People will have different experiences based on that [differing difficulty level]. This is something we take to heart when we design games. It's been the same way for previous titles and it's very much the same with Sekiro."

    Finally, Miyazaki said Sekiro is "probably even more challenging than previous From games."

    Hát ennek se füle, se farka, hogy igazából azért nem tesznek bele állítható nehzséget, hogy a játékosoknak jobb legyen. Ja, jobb lesz, mert nem veszem meg. Igazából szerintem a rajongók miatt nem merik meglépni, mert menne a fujjolás, hogy ez már nem az igazi. Helyette marad a kamu duma.

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