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  • duvi

    nagyúr

    válasz kiskuplung #35443 üzenetére

    Összefoglalva a fontosabb Engi változtatásokat:

    - Crafting Upgrades - They are removing any potential for the crafting process to result in an upgrade that is worse than what is currently fitted. All penalties in blueprints are fixed and only applied once per rank. We will need to maximize benefits from an upgrade before we can start applying higher rank versions to a module.

    - Secondary Effects - Secondary hidden statistical variables are being removed. They'll try to ensure that each module has a set of experimental effects that allow you to tweak your module in a variety of ways.
    - Material & Data Storage - They will introduce a per material/data storage cap, around the 100 mark, to remove inventory shuffling.
    - Pinned Blueprints - We will be able to craft pinned blueprints at any starport that has outfitting. We'll be able to pin a blueprint per engineer.
    - Experimental Effects - These will no longer have a chance to occur during the upgrade process. Instead, each experimental effect will simply have a materials cost that we can pay to have it fitted to an appropriate module. This means that there is no way we can lose reputation ranks with an Engineer (New Effects)
    - UI Improvement - They'll add quality and quantity indicators for materials in the game world, so we’ll be able to see at a glance how much we have of a material without having to check our inventory.
    - Collecting Materials - They'll add an ignore function for materials (and commodities, incidentally), allowing us to mine and collect more efficiently by preventing collector limpets from picking up ignored items and auto-venting refineries.
    - Grandfathering - Existing engineered modules will be grandfathered. This means we can still use them, their statistics and effects won’t be changed. However, if we want to apply further upgrades to them, they will have to be converted. Conversion will place them at the top of the previous rank (so a rank 4 upgrade would become maxed rank 3 upgrade) and would change all statistics and effects to represent the new blueprint.

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