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  • PuMbA

    titán

    válasz roliat #783 üzenetére

    A fejlesztők irománya alapján most csak az első kerekekkel történő dolgok kerülnek visszajelzésre az FFB-vel, míg a DR1-ben minden kerék, a váz és az egész autó mozgását belevitték az FFB-be, ami természetesen nem annyira realisztikus, de a javításban elvileg majd lehet kapcsolni a két mód között.

    "And finally, just on the point of FFB: with DiRT Rally 2.0 we very much focused on simulating the effects that come through the front wheels as purely as possible, and we (and external validators) were pleased with how authentic the simulation felt in that regard. However on previous games, rather than just science, we used a little more art in some of the effects (especially with regards to the chassis effects, environmental effects, etc) - and that's the area where we've seen the most feedback."

    Egy érdekes komment:

    "BTW, two weeks ago, I invited 2 my friends to play some sim games - DR1, DR2, Asseto Corsa and RBR. They liked all games, except DR1 - theu don't understood behavior of a car (and both have more than 30 years of driving experience). DR1 is fun to drive, but it's not a sim - cars have no weight, FFB is randomly created. Sadly, a lot of people are thinking, that DR1 has good FFB.

    Community asked for realism, CM shipped (they invited two good rally drivers and Jon Armstrong did an excellent job) - but seems community doesn't like realism at all, they want just strong, fake FFB.

    After almost 15 we have real competitor to RBR, but nobody wants it. Sad.

    Maybe CM need to create Dirt Rally Moon Edition, with moon physics and fake FFB - to please DR1 fans."

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