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    Assassin's Creed Valhalla Doesn't Use the Origins and Odyssey Loot System
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    Based on the words of narrative director Darby McDevitt, it sounds like Valhalla won't be adopting the randomised loot system found in Assassin's Creed Origins and Assassin's Creed Odyssey. McDevitt tells the publication: "Every piece of gear is unique in the game and [can be] upgraded extensively so that when you find a piece of gear, you're excited and you celebrate it, and that can stay with you for quite a long time."

    He adds: "It can be viable for quite a long time. So it's quite a different approach than the previous games took."
    Indeed, we get the distinct impression that Ubisoft doesn't want Valhalla to be perceived as a grind-heavy open world RPG -- a criticism often aimed at Origins and Odyssey. The Official PlayStation Magazine brings some context to McDevitt's comments, writing: "The lootbox system that featured in Origins and Odyssey appears to be gone; instead new unique weapons and gear are earned and valued, and most can be used throughout the entire game."

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