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  • ollie

    MODERÁTOR

    válasz SoulReaver #27491 üzenetére

    A bázisfoglalástól épp nem fog emelkedni. Sokat kell sebezni az növeli a legjobban.

    ***

  • Angel1981

    veterán

    válasz SoulReaver #27491 üzenetére

    WN7 formula:
    (1240-1040/(MIN(TIER,6))^0.164)*FRAGS
    +DAMAGE*530/(184*e^(0.24*TIER)+130)
    +SPOT*125*MIN(TIER, 3)/3
    +MIN(DEF,2.2)*100
    +((185/(0.17+e^((WINRATE-35)*-0.134)))-500)*0.45
    -[(5 - MIN(TIER,5))*125] / [1 + e^( ( TIER - (GAMESPLAYED/220)^(3/TIER) )*1.5 )]

    Nagyon röviden, és tömören: az átlagtieredhez viszonyított, csatánként kiosztott sebzés a legfontosabb összetevője. (Persze sok másból is áll.)

    Key points of the WN Rating are:

    Damage is scaled according to your average tier and is the most important stat in the formula. The points you get for damage are carefully tied to the avg tier played, so that players with avg tier played 6 or 9 could be accurately compared, despite having very different average damage. To do this, average damage for tiers were collected from vbaddict.net and the data was carefully fitted to a non-linear curve.
    Players with a considerable number of battles who have an average tier lower than 4 are heavily penalized for sealclubbing. New players with few battles under their belts are not penalized until they achieve a big number of battles but remain with a low average tier played.
    Cap points are not counted towards your rating, since despite HUGE efforts and statistical analysis mainly performed by Syndicate, there was no statistically sound way to include cap points into the formula. The data suggests that for the average player cap points which are actually useful in winning a game for your team are drowned out by the huge amount of useless cap points gathered at the end of already won games.
    Winrate is used as a proxy to measure intangible stats which are not available on the player profile like spotted damage, cap used to lure the enemy out, stopping scouts from killing your arty, tracking enemies at crucial moments, keeping your teammates alive, map awareness and other crucial decisions not recorded in the stats. This term of the forumla counts for 0-10% of final WN rating.
    Average Defense points is capped at 2.2 to prevent padding. Defense also proved to be highly correlated to winrate, suggesting players who have map awareness and return to base when needed to stop enemy capping win more often.
    One of the most important characteristics of the WN Rating is the open development format, meaning any player can post in this thread and suggest modifications, which will be tested and, if successful, implemented. By having this open development model, it effectively eliminates biases which closed formulas such as Efficiency have.
    After the rating was released, WoTLabs was the first website to implement it, keeping it up to date every time a new version is launched. Although many people dislike the fast evolution of the rating (having gone through several changes and versions in only 4 months), this means that the formula rapidly grows more accurate. It has spread to the point where the WN Rating is now the standard rating used on the XVM mod, although transformed into a 0-99 scale rating.

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