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Új hozzászólás Aktív témák
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zzeN
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Ma adtam el egy factory new Lightning-os AWP-t 14,2 euróért 5 perc alatt elvitték
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zzeN
aktív tag
Új doboz, új skinek, 2 pályaváltozás, kb. semmi
[OPERATION BRAVO]
- Added Operation Bravo Pass for access to Workshop maps in Deathmatch, Casual and Competitive. Visit http://blog.counter-strike.net/operationbravo/ for details![GAMEPLAY]
- Fixed the buy menu not allowing players to buy a helmet+vest when they had a vest but not enough to buy the helmet+vest.[MAPS]
- Inferno
-- Removed flowerpots on balcony near Mid.
-- Blocked visibility through haycart at Banana.
-- Blocked visibility through sandbags in Banana.
-- Blocked one way visibility through yellow car in Banana.- Mirage
-- Tweaked cover in Bombsite A.
-- Removed trashcan near connector into Bombsite A.
-- Added cover at top of CT stairs into Bombsite A.
-- Widened box near T tunnel into Bombsite A.
-- Blocked visibility under the van at Bombsite B.
-- Removed the red pushcart near Bombsite B.
-- Removed bed in apartments near Bombsite B.
-- Removed center divider in CT sniper window.
-- Added cover inside Palace.
-- Removed scaffolding in alley near Apartments, tweaked skybox volume.
-- Removed chairs in Underpass.[UI]
- Fixed vest and helmet+vest armor costs in the buy menu.
- Fixed flashbang grenade overlap bug in the UI.
- The "flashed" icon no longer shows up when the cl_draw_only_deathnotices is set.
- Fixed missing localization text for status of players playing the Weapons Course.
- Increased resolution of death message weapons icons.[MISC]
- Replaced "Arms Deal Collection Contract" with "Trade Up Contract" that can be used with weapons from any Collection.
- Holstered weapons now correctly show their silenced/unsilenced state.
- Fixed expired Operation Payback Passes not being redeemable for Operation Payback Coin.[COMMUNITY SERVERS]
- Fixed a community server crash in certain Deathmatch mode settings.
- Fixed a community server file transfer exploit.
- Custom map scenario text files can now contain "RULESHERE" as the very first thing in the text which will get replaced by the game mode rules that are currently being loaded. The rest of the scenario text file will be added to the end of the rules text. -
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aktív tag
Legalább a szaggatós témát kijavították és lassították a mozgást 1.6 szintjére:
[BRAVO]
-Added Competitive Scorecard to the Official Competitive match end scoreboard if the user owns an Operation Bravo Coin. (Previously only visible in the Operation Bravo Coin tooltip).[GAMEPLAY]
-Suiciding now results in 0 cash awarded for the round.
-Player acceleration is now determined by the player's active weapon max speed.[MAPS]
-Fixed bugs in Gwalior, Cache, Ali, Seaside and Agency.[MISC]
-Fixed stock items not displaying possessive information in the freeze panel.
-Fixed some water material fallbacks to not reflect the 2d skybox which caused bad reflections with low shader settings.
-Fixed squished weapon kill icons on Mac.
-Fixed the highest quality items in a Collection failing to be filtered out of the Trade Up Contract interface.
-Fixed a memory leak in client code that also caused performance drops during long gameplay sessions.
-New decorated weapon added to the Assault Collection.[ Szerkesztve ]
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aktív tag
Mai update:
Valakinek volt itt problémája a Workshoppal, szerintem azt javították. Plusz még jobban fixálták a memória szivárgást, majd megnézem hogy jobb lett-e.
[MAPS]
Ali:
-Updated with bugfixes.[UI]
-Updated the spectator UI
--Spectator UI shows all weapons that a player has equipped instead of just the grenades and currently equipped.
--Moved the armor icons off of the player avatar and updated icon placements.
--Added Team Round Value display when spectating that shows the current equipment value of the alive members of a team versus the other team.
-Updated map selector UI to show more maps on a single page.
-Fixed usp-s and m4a1-s icons not showing up in the spectator hud.
-If the max rounds is set to > 999, it will display in the spectator UI as "--".
-Fixed weapon icons being scaled improperly in the team scoreboard in Arms Race Mode.[MISC]
-Grenades no longer bounce off chickens.
-Fixed a money exploit in official competitive matchmaking.
-Fixed potential issue where round backups could incorrectly restore some players as dead.
-Fixed round backups not correctly restoring StatTrak knives for players.
-Fixed a bug downloading workshop maps with Steam set to a non-English language.
-Fixed additional memory leaks. -
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Mai patch:
[GAMEPLAY]
- Added eye shielding animation to players blinded by flashbangs.
- Fixed respawning in Deathmatch sometimes choosing a spawn point visible to players when more ideal positions were available.
- Fixed a bug in Deathmatch that could create weapons on the ground if a player spammed his "buy" key immediately upon respawn.[SPECTATING]
- Added changeable, preset camera positions for all shipped maps that are activated by selecting a player with SHIFT + 0-9 while spectating. (see https://developer.valvesoftware.com/wiki/CSGO:_Spectator_Tools for more info)
- Target players now glow white when viewing from a spectator camera in ROAMING mode.
- When spectating in ROAMING mode, we now draw a subtle Aiming Vector Line that shows each player’s aiming direction.
- Dropped C4 now glows for spectators (yellow = dropped, flashing red = planted, green = defused).
- Added more UI during freeze time to display player money, spent money that round, and kills/assists/deaths.
- Improved armor icons in spectator panels.
- Fixed recoil not being applied in GOTV and replays.
- Fixed UI weapon image sometimes being blank in GOTV.
- StatTrak now displays correct number of kills in GOTV and replays.
- Reenabled the spec_goto command and fixed it not working properly if called from a key bind.
- Moved the autodirector toggle key from “+speed” to “radio3” (from SHIFT key to the C key by default).
- Streams tab now includes 6 live streams.[MISC]
- Scope lines now blur out completely to better match the weapon's current inaccuracy.
- Improved Fiveseven viewmodel animation
- Improved Tec-9 viewmodel animation -
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aktív tag
Mai szép update:
"[GAMEPLAY]
- Reduced fade to black time to 0.3s to better hide enemy movement when playing with "mp_forcecamera 2".
- Buy Time now lasts the entire Warmup period.
- Fixed the Defuse Kit making a pickup sound that everyone could hear when walking over it.
- In official competitive mode players now accumulate end of round money even if they are disconnected at the moment when end of round money is awarded to their teammates.
- In official competitive mode players who disconnect from the game server while alive are treated as having committed suicide and don't receive end of round money for that round.[MAPS]
- Mirage improvements based on pro feedback
-- Raised skybox ceiling around T spawn
-- Rebuilt red building in T spawn to give more room for grenade throws
-- Fixed a bug where Ts could see into Bombsite A without exposing themselves
-- Added collision on tall box near CT stairs to prevent players getting onto it
-- Fixed a bug where a player could get onto boxes near ladder room alone
-- Added wider cover in mid, T side
-- Made CT sniper window in mid taller
-- Removed gaps where players could see through scaffolding in Bombsite A
-- Fixed various spots where you could see through crates in Bombsite A
-- Made it possible to shoot through a crate in Bombsite A
-- Smoothed out movement inside Palace
-- Added wider windows in Bombsite B apartment
-- Fixed a bug where a player could stand on the wall outside B apartment
-- Removed dark door underneath Bombsite B apartment
-- Added pretty flowers- Nuke
-- Fixed invisible I-beam collision in hut/lobby- Inferno
-- Made railings on balcony near Bombsite A and CT spawn easier to see through[UI]
- Fixed the overhead Freeze Time icons not updating frequently enough to catch certain equipment changes.
- Fixed the Freeze/Invuln Time color correction being wrong if the Invuln Time was shorter than the Freeze Time length.
- Fixed Achievement icons not appearing when it displayed Achievements earned in the previous round.
- Fixed map selection button becoming inactive when Workshop maps are being updated.
- Added Inventory error message when Steam cannot access your items.
- Added item image to Delete Item confirmation.
- Contracts
-- Fixed not auto-scrolling away from a blank item list.
-- Fixed being able to submit without signing.
-- Fixed signatures being offset from the mouse cursor.[SPECTATING]
- Reduced duration of red player damage effect.
- In GOTV the kill camera now orients so both the killer and victim are visible.
- Fixed spectator navtext no longer wrapping.[DEMOS]
- Work in progress improvements to demoui & demoplayer:
-- Menus, Overview Map, Graphs, etc. now work when the demo is paused.
-- Improved seeking with less particle effect, sound, and HUD spew.
-- Demo Timescale slider now goes up to 10x.
-- Added buttons to directly set demo timescale to 1/4x, 1/2x, 1x, 2x, 4x speeds.
-- Fixed Stats Graph round columns not resetting correctly when rewinding a demo.
-- Removed demoui2.
- Fixed color of weapon names not matching the actual rarity of the weapon.[COMMUNITY]
- Added server convar sv_matchend_drops_enabled for suppressing item drops at the end of tournament matches, play time is still accumulated by players and items will be awarded at the next opportunity.
- Using the game_round_end to force a specific winner now consistently increments the round number (you must still use the game_score entity to set the appropriate team score).
- Fixed a case where CT coaches would get locked into 3rd person.[MISC]
- Cached inventory icons are regenerated if Texture/Shader Detail is increased using the Options menu.[LINUX DEDICATED SERVERS]
- Updated the version of libstdc++.so.6 for Linux dedicated servers to require Glibc 2.11.
- Linux dedicated servers now upload core dumps out-of-process and more reliably." -
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Szép lista, jó olvasgatást
- Significant improvement to server infrastructure to support growing CS:GO community.
[ UI ]
- Fixed an alt-tab related memory leak.
- Added ability for Friends Lister to display two columns of friends.
- Added ability for mouse wheel to scroll Friends Lister.
- Added filtering by item name. Players can enter any part of an item name in the text field to filter their inventory.
- Added ability to sort items when selecting items that will work with a tool.
- Players can no longer initiate a vote kick on the final round or match point.
- The 'bomb has been planted alert' now also states the number of seconds that mp_c4timer is set to.
- The voice chat button in the lobby (microphone) now stores it's state from session to session.
- Fixed remaining cases where Blog would take mouse input when if was obscured.
- Fixed Main Menu bar buttons getting stuck in highlighted state.
- Context menu entries are now divided into categories.
- Open Case UI will auto-select a key in cases where players do not need to choose between different types of keys.
- Fixed cases where players could not rename items in Lobby and Pause menu inventories.
- Inventory images will show the thumbnail for a weapon's sticker.
- Buying helmet when you already have kevlar will now update the health/armor HUD icon element immediately on purchase.
- Fixed the freeze cam panel not always having the killer's weapon item data during demo playback.
- Grenades now show player ownership in their name.
- Fixed some vote panel text getting truncated.
- Fixed the health, armor and ammo HUD elements not showing up sometimes when spectating some players.
- Fixed some alignment issues on the spectator follow panel
- Fixed the weapon image in the spectator panel not having a background.
- Realigned the spectator follow panel a bit.
- The gift drop alert panel has been de-holiday-ified.
- Removed the snow from the main menu background.
- Turned off rope and freeze cam holiday effects.
- Fixed missing Cyrillic characters in chat.
- Fixed HUD disappearing when alt-tabbing or starting another app (like hlmv).[ MAPS ]
OVERPASS
- [Bombsite A]
-- Moved CT van to give more effective cover
-- Made CT van climbable
-- Moved fences to give more space
-- Removed red car
-- Widened door into back of A
-- Blocked visibility from bridge to canal
-- Tweaked position/rotation of truck
-- Made corridors and stairs under A wider- [Bombsite B]
-- Moved Bombsite B to CT side of pillar, extended area with a platform to give more space and cover
-- Made players in sniping room easier to silhouette against the background
-- Made cement sacks climbable
-- Opened up wall on CT side
-- Made bridge wider- [General]
-- Moved up CT spawns and pushed T spawns further back
-- Increased C4 radius to 500 from 400
-- Railings in sniper room no longer blocks bullets or grenades
-- Added light to sniper room balcony
-- Made upper door in park connector wider
-- Made park connector easier to navigate
-- Made corridor near T spawn wider
-- Brighter ambient lights in canal pipes
-- Made climbing thing in playground more solid
-- Made bathroom corridor wider
-- Made windows in bathrooms breakable
-- Added spectator fixed camera positions
-- Tweaked soundscape settings
-- Fixed various minor bugsCOBBLESTONE
- Added collision to top of trees
- Added more accurate model collision
- Removed particle effects that could be mistaken for grenades
- Blocked a sightline in battlements near A
- Blocked a hiding hole in underpass near A
- Removed light models near statue at B that could be mistaken for player heads
- Removed a portapotty at back of B
- Raised height of center fence near B
- Fixed various minor bugs -
zzeN
aktív tag
Azt rebesgetik steam fórumán hogy MM 128 tickes lett
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zzeN
aktív tag
Az lehetséges, hogy a játék rosszul mutatja a skint amikor megvizsgálom a menüben? Market-ről hasonlítottam össze a stainless USP-ket és semmi különbséget nem látok factory new és battle scarred között.
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zzeN
aktív tag
válasz Coccolino_O #7655 üzenetére
Ott néztem, "inspect in game"-el market-ről, ennél hitelesebb az lenne ha mindet megvenném
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zzeN
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[ OPERATION PHOENIX ]
- Started Operation Phoenix
- Operation Phoenix Passes are available for purchase. They provide access to:
-- Eight maps, chosen by the community, available on official CS:GO matchmaking for all game modes.
-- An upgradable Operation Coin, that tracks all competitive matchmaking statistics for the duration of the event.
-- Exclusive access to the new Operation Phoenix Case, with 13 Community-Created Weapon Finishes.[MISC]
- Teammate Colors:
-- Added convar cl_color to allow players to set their preferred teammate color index.
-- Renamed teammate colors convar to cl_teammate_colors_show and added option to display Color Letters over teammate colors in competitive ("cl_teammate_colors_show 2").
-- Teammate preferred color can now be chosen when in a lobby and displays above player avatars.
- Damage can no longer be done to teammates during a freeze period in any mode.
- Fixed cs_baggage skybox texture.
- Fixed cl_draw_only_deathnotices 1 and cl_teamid_overhead 0 not hiding the overhead player arrows.
- Fixed player flair icons getting cropped on avatars in the lobby.[Aug and SG556]
- Scope dot no longer fades too quickly during online play.
- Scope dot is slightly more visible against bright backgrounds.
- Scope dot is now tinted using the player's crosshair color settings.[MAPS]
- Overpass
-- Smoothed out movement on truck in Bombsite A
-- Simplified cover in bombsite B
-- Removed some trees in upper park
-- Smoothed out ground in canal
-- Removed small walls near playground entrance
-- Tweaked cover in playground
-- Small fence at birthday area no longer block bullets/grenades
-- Simplified corridor to CT sniper position
-- Improved player visibility
-- Improved performance- Nuke
-- Made wallbanging through large metal doors consistent
-- Added back pretty lighting in bombsite B
-- Made it possible to throw grenades through skylights in warehouse
-- Fixed some graphical bugs[NETWORK]
- Added support for threaded socket processing on clients and servers.
- Significantly reduced the size of client connect packet to be below MTU.
- Optimized split packet processing sequence.
- Client address is no longer transmitted in official game events or saved in official GOTV demos.
- Client P2P NAT requests are now always rejected when connected to a game server.[ Szerkesztve ]
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UI]
- Scoreboard changes:
-- Added ability to use mouse cursor in scoreboard.
-- Cursor will be enabled on the scoreboard by default in halftime and endmatch.
-- When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire.
-- Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc.
-- Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players.
-- Combined clan tag and name tag into one field.
- Fixed the CZ-75A icon not showing overhead during freetime.
- Added Commonwealth of Independent States flag, uses alpha 2 code "CC".
- Fixing aspect ratio of a few flags.
- On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags.[GAMEPLAY]
- Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one.
- Improved player hitbox alignment.
- Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward.
- Defuse kit art has been adjusted to make them more visible.[MISC]
- Reduced client virtual memory usage.
- Fixed an out of memory crash that could occur while downloading workshop maps.
- Fixed a hitch related to inventory icon loading.
- Players that fail to properly validate with VAC will no longer get the generic "Invalid STEAM UserID Ticket" message and instead see "An issue with your computer is blocking the VAC system. You cannot play on secure servers."
- Started a trial of official competitive matchmaking on servers in South Africa.[MAPS]
- Overpass:
-- Added connector from T water to T tunnels
-- Opened up small concrete hut near Bombsite A
-- Made wood stack near door to A tunnels climbable
-- Made it possible to shoot through wood wall near Bombsite B
-- Made area near fountain in park slightly larger
-- Tweaked environment light- Dust2:
-- Removed some small gaps between crates in Bombsite B- Inferno:
-- Added wallbanging on low wall near barbecue (Thanks Spunj!)
-- Revised clipping on balcony near midUI]
- Scoreboard changes:
-- Added ability to use mouse cursor in scoreboard.
-- Cursor will be enabled on the scoreboard by default in halftime and endmatch.
-- When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire.
-- Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc.
-- Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players.
-- Combined clan tag and name tag into one field.
- Fixed the CZ-75A icon not showing overhead during freetime.
- Added Commonwealth of Independent States flag, uses alpha 2 code "CC".
- Fixing aspect ratio of a few flags.
- On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags.[GAMEPLAY]
- Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one.
- Improved player hitbox alignment.
- Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward.
- Defuse kit art has been adjusted to make them more visible.[MISC]
- Reduced client virtual memory usage.
- Fixed an out of memory crash that could occur while downloading workshop maps.
- Fixed a hitch related to inventory icon loading.
- Players that fail to properly validate with VAC will no longer get the generic "Invalid STEAM UserID Ticket" message and instead see "An issue with your computer is blocking the VAC system. You cannot play on secure servers."
- Started a trial of official competitive matchmaking on servers in South Africa.[MAPS]
- Overpass:
-- Added connector from T water to T tunnels
-- Opened up small concrete hut near Bombsite A
-- Made wood stack near door to A tunnels climbable
-- Made it possible to shoot through wood wall near Bombsite B
-- Made area near fountain in park slightly larger
-- Tweaked environment light- Dust2:
-- Removed some small gaps between crates in Bombsite B- Inferno:
-- Added wallbanging on low wall near barbecue (Thanks Spunj!)
-- Revised clipping on balcony near mid -
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Most veszem észre, hogy kétszer szúrtam be, sorry.
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Lehet volt már
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Érdekelne, hogy melyek a jó rate értékek? Az up és cmd 128, de a rate? 80k vagy 128k?
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'nyád
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CSGO
Introduced the new eSports 2014 Summer Case
OPERATION BREAKOUT
Added quick link to Operation Journal on player profile.
Added several new missions to the mission drop list.
If you have two missions that you haven't been able to complete for some time and you are eligible for next mission drop, you are now allowed to delete one of your current missions.
Journal will auto-close when a competitive match is found.
When exiting a lobby, the mission panel now enables properly.
Fixed an overlapping mission panel in Play With Friends lobby.
GAMEPLAYAdjusted penetration system to have bullets lose less damage for travelling through mass and more for the initial impact.
Increased penetration bonus slightly for penetrating objects that start and end with plastic and cardboard surfaces.
Penetration Power for AWP, G3SG1 and SCAR-20 has been lowered slightly because their damage naturally gives them higher penetration.
Fixed bad penetration results with surfaces that started bsp and ended displacements or vice versa.
Fixed bad penetration results when penetration exit surface was a nodraw surface.
Penetrating a glass surface no longer erroneously consumes more damage on impact than other more solid surfaces.
sv_showimpacts_penetration now shows how far a bullet penetrated before it terminated and stopped travelling.
sv_showimpacts_penetration now shows when the bullets stops.SDK
Added key "Only Spawn-Valid Destinations" to trigger_teleport that allows mapper to ignore teleport targets that are not valid player spawn positions ( blocked by geometry or other players ).
Added new demoinfogo.exe command line tool. Run this on a demo file and it will dump out demo packet info to the console. The source code is available in demoinfogo.zip.
MISC
Added context menu for all items that tells you how many items you need to fulfill a trade-up contract (entry links to the marketplace, pre-filtered for items that can fulfill the contract).
Fixed overview images not loading for custom maps with the dds embedded in the bsp.
Added a default image to the loading screen.
Additional work on memory savings for servers. Memory consumption should now be 50% or less of what it was two weeks ago.
Additional work on memory savings for clients. Memory consumption should be about 165 MB less than it was two weeks ago, which should improve stability on 32-bit Windows.
Fixed async rcon socket connections from OSX clients to be fully compliant with standard (thanks protonic86).
Fixed a bug that could cause packet loss on Windows servers.
Suiciding players or players who died naturally (like world damage) can no longer "save" another player.
"You saved X" won't show if the player on your team who you saved is an enemy (like if mp_teammates_are_enemies is on, for example).MAPS
MIRAGE
Updated look of inner middle window wall materials.
Updated the Catwalk to Kitchen window bang to better visually designate what is bangable and what isn't.
Replaced the vent cover in window room with one that allows more visibility through it.
Connecter to A wall now has a blown out, wood covered wall on the left to visually designate a bangable spot to allow more options for taking/retaking A.DUST
Replaced all game-play affecting double doors with the new metal ones.DUST2
Replaced all game-play affecting double doors with the new metal ones.
Fixed some bad geometry in various places that allowed bullet penetration when it shouldn't.INFERNO
Replaced non-wallbangable coil at B with bangable variant.
Thinned half-wall at B to allow banging down from site.OVERGROWN
Fixed various exploits that allowed you to reach unintended areas.
The windows along the top of B are now breakable on T side, the same as they are on CT side.
The roof windows at Inside are now breakable.INSERTION
Fixed players getting stuck on each other after a teleport in competitive.
Added cover and some foliage to east side of hostage rescue.
Added buyzones at teleport destinations.
Removed collision from villa windows when glass is broken so grenades can be thrown through them.
Minor lighting and visual work.CASTLE
Moved T spawn further away from bomb sites to increase the time it takes to reach them.
Moved CT spawn closer to A.
Added a big column to A spiral stairs, removed well.
Increased brightness.
Added another light outside of hut.
Decreased reflections on windows.
Other minor improvements.Képek alapján jól átalakították mirage-ot.. és oda a jó öreg fakapu d2-n...
[ Szerkesztve ]
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Mai patch:
Release Notes for 7/16/2014
[GAMEPLAY]
Fixed the bullet penetration system not penetrating static GRATE surfaces (fences) and brushes that are NODRAW on both sides (for example, the ladder in Cache).
[MIRAGE]
Fixed upper shutters in kitchen having a NODRAW face inside that wall that prevented wallbanging from one direction (bottom wood is unchanged).
Clipped a part behind van to prevent bomb from getting stuck.
Thinned B "bench" wall a bit to allow more damage to penetrate.
Clipped windows in palace so you can't jump into them.[OVERPASS]
The bank side door has been opened to reveal a new path into A.
The back A stairs have been flipped to enter nearer to the bomb plant zone.
A site has been opened up, the APC has been moved back and a new box has fallen off of the semi.
"Quickfall" palettes have been added to the bottom of ladder on T-side tunnels to allow for quick decent (ala Nuke).
The flower box at the CT sniper spot at Long A is now higher.
The connector tunnels have become more spacious .
One of the windows in Connector Tunnels has been opened up (for possibilities...).
Removed shelf in sniper nest above A to allow grenade damage through.
Stomped some flowers in the box outside bathrooms leading to A because they got in the way of an important sight-line.
Added a light to the bathroom connector to Long A. This improves visibility of players looking from mid connector.
Fixed the steam pipes on connector to no longer leak steam.
Clipped a few more areas to smooth movement and cleaned up nav mesh.
Updated radar image.
Thanks to iBP steel and c0tt0n [/u/c0ttonnz][COBBLESTONE]
Removed OP flower pot at back of B .
Added a lip at the top of main B entrance to provide more cover to T team.
Slightly extended large planter by B entrance to close a thin sight line from back of B to side door.
Drop-down to alternative B entrance has been widened to allow a better view of the room below.
Drop-down room roof beams have been moved further away from the stairs.
Roof of alternative B entrance has been opened up for additional grenade throws.
Locations where the bomb could be dropped out of players' reach have been clipped off.
Lighting changes at some locations to provide better visibility.
Shifted tapestry in CT sniper room up and made it lighter color to make players more visible against it.[BLACK GOLD]
Removed collisions on red light above B doorway (Long B).
Simplified drill tower bases and pipes based on Operation feedback.
Fixed lighting issues on warehouse support beams.[UI]
By popular demand, added a 6th crosshair style (cl_crosshairstyle 5) which emulates the non-dynamic behavior of 1.6 and Source. Just like the previous versions of CS, this crosshair does not accurately portray current weapon accuracy, spread or recoil, but does provide feedback about whether or not you are currently firing a weapon. If you are a new player or you haven't quite mastered recoil or accurate range, use crosshair styles 0, 2 or 3. They accurately show up-to-date feedback on your current weapon's bullet spread/recoil at every given state.[MISC]
All weapon cases, weapon case keys, operation passes, name tags and stickers are now marketable as commodities on Steam Community Market.
Replaced "Death Comes" sticker art. -
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Soon.
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Az előző heti "swatting"-os témához visszatérve (twitch-es srác)
25 évet kapott (minimum) a 15 éves gyerek
Azért ezt kicsit erősnek érzem
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aktív tag
Üdv!
trade tanácsra lenne szükségem:
Stattrakos Butter Boreal FT-met akarja csávó elcserélni Butter Night WW-re. A Boreal nem nagyon akarják megvenni, a Night-ból azért is van kevés, mert "viszik". Tanács?
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Ekkora mákot... videó
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Egy butter night ww - m9 blue ww-re jó csere? Árban egy kategóriának tűnnek.
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Komolyabb update, ami a mozgást is érinti:
Release Notes for 10/2/2014
[ OPERATION BREAKOUT ]
Operation Breakout ended and all missions are now expired.[ MATCHMAKING ]
Players on the same LAN as a community game server can now connect to it directly using LAN-internal IP addresses.
Fixed client connectivity issues to community GOTV relay chains.
Community servers will now reload the map and game rules when the first player joins after server hibernation.
Fixed incorrect networking of some values including StatTrak counters from Linux dedicated servers.
Friends who are trying to join a game invite to an official non-competitive game that is full will receive the corresponding message in main menu.
Fixed CS:GO match sharing links to work even if the game is already running when they are clicked.
Friends playing on competitive community servers will now correctly show community status on the in-game friends list.
Fixed rich presence and join status for friends who are watching Overwatch evidence or demo replays.
Restored functionality of several menu items in the pause menu.[ UI ]
The "COUNTRY" section in the Buy Menu now shows flag images.
Renamed MOVEMENT to MOBILITY in the Buy Menu.
Added the raw movement value to the MOBILITY section in the Buy Menu.[ GAMEPLAY ]
Tagging (movement slowdown when hit) has changed.
Tagging is now slightly cumulative. Damaging someone in quick succession will apply slightly more tagging and slow them down more (to a point).
Your currently held weapon now determines how much you are tagged when getting hit. How much you are tagged depends on the weapon's "Mobility" value. The higher the Mobility value, the less you will get tagged when hit.
Unified tagging values when shooting people in different parts of the body.
Players now get tagged slightly (based on the weapon they're holding) when they take HE blast damage.
All weapons have updated tagging values.
All SMGs now have ~20% more armor penetration.
Some movement affecting server values have changed (sv_stopspeed increased to 80, sv_accelerate decreased to 5.5, sv_friction increased to 5.2).
Fixed players getting stopped by teammate's "in flight" grenades.
Players who are hit by grenades "in flight" that were thrown by the other team now take a small amount of impact damage.
Slightly increased size and contrast of most impact decals to increase impact readability.
Impact and blood particle effects have changed slightly to improve impact readability.[ SDK ]
Custom maps can now spawn HE grenade projectiles using class hegrenade_projectile.
Hammer bug fixes and improvements
-- Fixed a bug where the Model Browser would become unresponsive
-- Removed shortcut key for Radius Culling
-- Extended functionality of Instancing - Collapse. Now allows to collapse recursively or not.
-- Hammer now saves status of Instancing - View Instances
-- Face Edit Sheet:
--- Added buttons to randomize X and Y texture shift
--- Texture scale now supports 3 decimals
--- Texture shift now rolls over from 1024 to -1024
--- Buttons to increase/decrease Texture Scale now increments with .005
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