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  • wannnabeees

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    válasz Gentlelelele #42801 üzenetére

    Ne vedd bunkóságnak a kérdéseimet illetve a válaszomat. Azért nem értem a dolgot mert ha jól olvastam supreme a rangod illetve van már pár órád a játékban.

    Tehát angolul nem tudsz vagy úgy összességében nem tudsz olvasni? (Bár akkor ezt sem fogod tudni értelmezni :D)

    Elindítod a csgo-t és középen mi fogad? A legfrissebb hírek. Mellette pedig az "updates" fül található.
    Ott pedig kiadja ezt a szöveget:

    Release Notes for 9/15/2015
    15 SEP 2015 -

    [ ANIMATION / GAMEPLAY ]
    – Replaced all player body animations (Existing character models retained for demo compatibility)
    – Replaced all world model weapon animation
    – Updated shared player skeleton
    – Re-rigged all player model geometry and player scaffold animation
    – Updated animation networking to continually synchronize animation state instead of periodically latching
    – Player animation sequence selection is now server-initiated
    – Added new player states including bomb defusal and ladder climb poses
    – Added thirdperson weapon deploy animations to more accurately represent viewmodel deploy state
    – Extended all vertical aim matrix ranges to encompass the majority of vertical aim pitch so weapons line up precisely to firing angle
    – Added reverse-bone-merge animation support so weapon models can store and play independent animation on the player holding them
    – Added support for arbitrary numbers of articulated mechanical parts on world weapon models
    – Updated weapon world model articulation points, bodygroup presets, holster positions and reverse-bone-merge skeletons
    – Added physics motion to holstered attachment weapon locations
    – Added support for non-polygonal capsule-shaped hit volumes, defined by a line segment and radius
    – Replaced shared hitboxes with new capsule-based set
    – Rebuilt player ragdoll angular constraints, physics hulls, and interaction pairs
    – Ragdolls now assume more exact pose of their parent player on physics init
    – Re-built animation statemachine to support blending locomotion over any weapon aim or action poses
    – Enabled support for dynamic player animation layer re-ordering
    – Sequence blendlayers now correctly contribute to computed cyclerate
    – Added defuser cables and multimeter model
    – Added hlmv support for capsule rendering, submodel attachment previewing, ragdoll constraint limit and bone name rendering, plus numerous small fixes
    – Added model format support for named bodygroups, combined physics hulls, activity modifiers and animation system specific metadata

    [ UI ]
    – Fixed a bug where the mini-scoreboard armor/helmet information was not displaying for coaches
    – Added sv_show_voip_indicator_for_enemies server convar. If set, it will make it so the ‘voice chat’ icon shows over enemy players as well as allies when they are using their microphone.
    – Added sv_showbullethits feature to visualize server-confirmed hits and near-misses on listen servers

    [ RENDERING ]
    – Fixed improper stencil state in glow pass rendering

    [ GAMEPLAY ]
    – Added dynamic player culling to prevent players and weapons poking through thin walls and revealing their position

    – M4A1-S:
    — Reduced price
    — Reduced armor penetration
    — Reduced ROF
    — Increased base spread

    – Zeus x27
    — Reduced price to $100

    – Dual Berettas
    — Increased armor penetration
    — Increased range modifier

    [ GOTV ]
    – Added viewmodel position lerp to gotv camera transitions

    [ OVERWATCH ]
    – Players can now report enemies for anti-competitive griefing (i.e. deliberately losing).

    Amennyiben az angollal van problémád irány a google translater.

    (#42802) salieven
    Fejre ugyanúgy 90-92 között sebez az a1 fullkevo ellen. Testre tunkból 4 golyóba hal az ellenfél (ez is megmaradt). Pötyögtetve (lassan belelőve az ellenfélbe) pedig már 5 golyó kell.

    Az viszont tényleg vicces, hogy mellkasra 22-t sebez lábra pedig 24-et mostantól. Felfejlődnek majd a silverek, hisz ők lábra lőnek alapból.

    [ Szerkesztve ]

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