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    ASSAULT KILLSTREAKS
    -- Care Package - 4 Kills. No changes.
    -- IMS - 5 Kills. Drops a care package that contains three Ion Mobility Spectrometry landmines. Cannot be stunned or flashed. Only Sitrep can detect them.
    -- Predator Missle - 5 kills. No changes.
    -- Sentry Gun - 5 kills. No changes.
    -- Precision Airstrike - 6 kills. No changes.
    -- Attack Helicopter - 7 kills. No changes.
    -- Little Bird Flock - 7 kills. Small helicopters patrol the map, tagging enemies on your minimap
    -- Little Bird Guard - 9 kills. Big helicopter that follows you and protects you.
    -- Talon - 10 kills. Robotic tank roams the map.
    -- AC-130 - 12 kills. No changes.
    -- Pave Low - 12 kills. No changes, but more powerful than MW2's version.
    -- Juggernaut Armor - 15 kills. Become a Juggernaut.
    -- Chopper Gunner - 15 kills. No changes, but you can now deploy four care packages.

    SUPPORT KILLSTREAKS
    -- UAV - 4 kills. No Changes.
    -- Counter UAV - 5 kills. No changes.
    -- Ballistic Duffel - 5 kills. Care package that drops syringes to increase player health to 130% when injected. Can use on teammates.
    -- Hacked Care Package - 5 kills. Drops hacked care package that explodes.
    -- SAM Turret - 8 kills. No changes.
    -- Remote UAV - 10 kills. Target enemies and drop missles on them.
    -- Remote Turret - 12 kills. Sentry gun that you can control manually.
    -- Stealth Bomber - 14 kills. No changes, but more powerful than MW2's version.
    -- EMP - 18 kills. No changes.
    -- Juggernaut Armor - 18 kills. Care package that contains the Juggernaut armor.
    -- Escort Airdrop - 18 kills. Same as Chopper Gunner except the CPU controls the chaingun and still drops four care packages.

    SPECIALIST KILLSTREAKS
    -- Extra Perk - 2 kills. Not known if it's selectable or chosen at random.
    -- Extra Perk - 4 kills. Not known if it's selectable or chosen at random.
    -- Extra Perk - 6 kills. Not known if it's selectable or chosen at random.
    -- Juiced - 4 deaths. Sprint faster speeds.
    -- Martyrdom - 4 deaths. No changes.
    -- Final Stand - 4 deaths. No changes.
    -- Revenge - 5 deaths. Person that last killed you appears as permanent dot on radar until killed.
    -- Stopping Power - 5 deaths. Increases bullet damage. Only lasts for one kill.
    -- Dead Man's Hand - 6 deaths. Run around with C4 in your hands and suicide bomb.

    Perk Slot 1
    Extreme Conditioning - Sprint longer distances (Climb obstacles faster)
    Sleight of Hand - Faster reload (faster weapon swapping)
    Scavenger - Reload ammo from bags (More ammo from start)
    Blind Eye - Undetectable by support stuff (Launchers lock-on faster, extra damage to support)
    Recon - Explosive damage paints target on minimap (Bullet damage paints target)

    Perk Slot 2
    Hardline - One less kill for streak (2 assists count as 1 kill toward streak)
    Assassin - Immune to UAV, portable radar, thermal, and Hbeat (Immune to CUAV and EMP)
    Overkill - 2 primaries (2nd primary can be equipped with 2 attachments)
    Quickdraw - Faster ADS (Fast recovery from equipment and nade usage)
    Blast Shield - Flak Jacket (Immune to stuns and flashes)

    Slot 3
    Sitrep - Hacker (hear footsteps better)
    Dead Silence - Ninja (no fall damage)
    Stalker - Fast movement while ADS (delay claymore)
    Marksman - ID target from range (longer breath time)
    Steady Aim - hip fire accuracy (fast ADS when sprinting)

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