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"Trading and Crafting
- The developers are still early in developing trading systems, but the current philosophy is that crafting mats and consumables will always be tradeable. Powerful items will likely be bound on trade, meaning that can be traded, but only once. The most powerful items however will not be tradeable and likely stay bind on pickup. They want the primary source of items and power be from playing the game itself, so there are no current plans for auction houses, but there will be limited trading available through clan banks.
- Clans will be in the game and they will include clan banks to help with trading, but no other details were given.
- Loot drops will be individual to the character like Diablo III currently is, but if you drop an item on the ground, everyone will be able to see it.
- Crafting will be important to the game and they want to make it so you may go off course from completing quests to go grab a rare crafting material, but it’s still early in development and didn’t have more details at the moment"
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