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  • TTomax

    nagyúr

    válasz Abu85 #24 üzenetére

    A linket elolvastad?Ott van leírva,nekik én jobban hiszek.

    "There is no multiple GPU support in version 1.0. That was unfortunately a feature Khronos had to cut in order to preserve schedule. It is expected to be near the top of the list for Vulkan 1.1. It is perfectly possible for a Vulkan implementation to expose multiple GPUs. What Vulkan currently can’t do is allow resource sharing between them. So from a point of view of, for example, a Windows system manager, its possible to recognize multiple ways to render to a surface and then use operating system hooks to transfer that to the screen. What Vulkan doesn’t have is the ability to share a texture or a render target between multiple GPUs."

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    ★★★★★ I got too much soul, rhythm and blues R&B ya see, all that's cool, but hip-hop and rap yeah that's where my heart's at Even back when I used to break on a box ★★★★★ "Chief Rocka"

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