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parampa
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Lassan minden hétre jut egy megbukott ÁJEMDÉS hazugság.
Kamu 'olcsóbb' Freesync után itt a bezzeg a GéCéeN 'végtelen számú UAV'
-okat tud mutyi is , SÖÖT már DX13 és Tier 23587 kompatibilis is. -
parampa
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" Sources I've spoken to have categorized Microsoft as a bit annoyed with Mantle,
seeing it as a distraction from the company's own efforts to build a low-level API.
I've been told that DX12 has been in the works for quite some time, and that the
idea that Microsoft was 'pushed' into making an announcement by Mantle's debut
on the desktop simply isn't true. "http://blogs.nvidia.com/blog/2014/03/20/directx-12/
Speaking to a crowd of about 300 developers and press, Anuj Gosalia,
development manager of DirectX at Microsoft, described DX12 as the
joint effort of hardware vendors, game developers and his team.
Our work with Microsoft on DirectX 12 began more than four years
ago with discussions about reducing resource overhead.Microsoft, Intel, NVidia and their supporting developers -=VS=- AMD + various developers
Most advanced GPU-s currently: GTX970 , 980 , TitanX .. [link]
Volume tiled resources, Conservative raster, VXGI, MPA, ROV, Voxelization..(#54) pakriksz , (#100) morgyi