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  • MageRG

    addikt

    válasz Weareus #2735 üzenetére

    Ez a minimum csicsa beállítás, mert az 1080p-től köhög a gépem.
    a DoF-et teheted o (kisbetű, nem szám!) -ra
    Az unlockFPS és FPSlimit már alapból jó kellene legyen.
    Neked még fontos a "dinput8dllWrapper dsmfix.dll" sor. Ehhez telepítened kell a DS Mouse Fix-et.
    Ez is kell: "enableTextureOverride 1" (a magyar fordításhoz)

    dsfix.ini:
    # You can configure DSfix by editing this file
    # Lines starting with "#" are ignored by the program and contain descriptions of the options

    ###############################################################################
    # Graphics Options
    ###############################################################################

    # internal rendering resolution of the game
    # higher values will decrease performance
    renderWidth 1920
    renderHeight 1080
    #renderWidth 1280
    #renderHeight 720

    # The display width/height
    # 0 means use the same resolution as renderWidth/Height
    # (use for downscaling - if in doubt, leave at 0)
    presentWidth 0
    presentHeight 0

    ############# Anti Aliasing

    # AA toggle and quality setting
    # 0 = off (best performance, worst IQ)
    # 1 = low
    # 2 = medium
    # 3 = high
    # 4 = ultra (worst performance, best IQ)
    aaQuality 0

    # AA type
    # either "SMAA" or "FXAA"
    aaType SMAA

    ############# Ambient Occlusion

    # Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
    # 0 = off
    # 1 = low
    # 2 = medium
    # 3 = high
    ssaoStrength 2

    # Set SSAO scale
    # 1 = high quality (default)
    # 2 = lower quality, lower impact on performance
    # 3 = lowest quality, lowest impact on performance
    ssaoScale 2

    # Determine the type of AO used
    # "VSSAO" = Volumetric SSAO (default, only option pre-1.9)
    # "HBAO" = Horizon-Based Ambient Occlusion
    # "SCAO" = VSSAO + HBAO
    # "VSSAO2" = Volumetric SSAO with more samples (tweaked by Asmodean)
    # VSSAO and HBAO types have a slightly different effect. and similar performance
    # SCAO combines both, with a higher performance impact
    # VSSAO2 is generally more accurate, but also requires more performance
    ssaoType VSSAO

    ############# Depth of field

    # Depth of Field resolution override, possible values:
    # 0 = no change from default (DoF pyramid starts at 512x360)
    # 540 = DoF pyramid starts at 960x540
    # 810 = DoF pyramid starts at 1440x810
    # 1080 = DoF pyramid starts at 1920x1080
    # 2160 = DoF pyramid starts at 3840x2160
    # higher values will decrease performance
    # do NOT set this to the same value as your vertical rendering resolution!
    dofOverrideResolution 540

    # Depth of Field scaling override (NOT RECOMMENDED)
    # 0 = DoF scaling enabled (default, recommended)
    # 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
    disableDofScaling 0

    # Depth of field additional blur
    # allows you to use high DoF resolutions and still get the originally intended effect
    # suggested values:
    # o (off) at default DoF resolution
    # 0 or 1 at 540 DoF resolution
    # 1 or 2 above that
    # 3 or 4 at 2160 DoF resolution (if you're running a 680+)
    dofBlurAmount 1

    ############# Framerate

    # Enable variable framerate (up to 60)
    # NOTE:
    # - this requires in-memory modification of game code, and may get you banned from GFWL
    # - there may be unintended side-effects in terms of gameplay
    # - you need a very powerful system (especially CPU) in order to maintain 60 FPS
    # - in some instances, collision detection may fail. Avoid sliding down ladders
    # Use this at your own risk!
    # 0 = no changes to game code
    # 1 = unlock the frame rate
    unlockFPS 1

    # FPS limit, only used with unlocked framerate
    # do not set this much higher than 60, this will lead to various issues with the engine
    FPSlimit 60

    # FPS threshold
    # DSfix will dynamically disable AA if your framerate drops below this value
    # and re-enable it once it has normalized (with a bit of hysteresis thresholding)
    FPSthreshold 28

    ############# Filtering

    # texture filtering override
    # 0 = no change
    # 1 = enable some bilinear filtering (use only if you need it!)
    # 2 = full AF override (may degrade performance)
    # if in doubt, leave this at 0
    filteringOverride 0

    ###############################################################################
    # HUD options
    ###############################################################################

    # Enable HUD modifications
    # 0 = off (default) - none of the options below will do anything!
    # 1 = on
    enableHudMod 0

    # Remove the weapon icons from the HUD
    # (you can see which weapons you have equipped from your character model)
    enableMinimalHud 1

    # Scale down HuD, examples:
    # 1.0 = original scale
    # 0.75 = 75% of the original size
    hudScaleFactor 0.75

    # Set opacity for different elements of the HUD
    # 1.0 = fully opaque
    # 0.0 = fully transparent
    # Top left: health bars, stamina bar, humanity counter, status indicators
    hudTopLeftOpacity 0.8f
    # Bottom left: item indicators & counts
    hudBottomLeftOpacity 0.75f
    # Bottom right: soul count
    hudBottomRightOpacity 0.5f

    ###############################################################################
    # Window & Mouse Cursor Options
    ###############################################################################

    # borderless fullscreen mode
    # make sure to select windowed mode in the game settings for this to work!
    # 0 = disable
    # 1 = enable
    borderlessFullscreen 0

    # disable cursor at startup
    # 0 = no change
    # 1 = off at start
    disableCursor 1

    # capture cursor (do not allow it to leave the window)
    # 0 = don't capture
    # 1 = capture
    # (this also works if the cursor is not visible)
    captureCursor 1

    ###############################################################################
    # Save Game Backup Options
    ###############################################################################

    # enables save game backups
    # 0 = no backups
    # 1 = backups enabled
    # backups are stored in the save folder, as "[timestamp]_[original name].bak"
    enableBackups 0

    # backup interval in seconds (1500 = 25 minutes)
    # (minimum setting 600)
    backupInterval 1500

    # maximum amount of backups, older ones will be deleted
    maxBackups 10

    ###############################################################################
    # Texture Override Options
    ###############################################################################

    # enables texture dumping
    # you *only* need this if you want to create your own override textures
    # textures will be dumped to "dsfix\tex_override\[hash].tga"
    enableTextureDumping 0

    # enables texture override
    # textures in "dsfix\tex_override\[hash].png" will replace the corresponding originals
    # will cause a small slowdown during texture loading!
    enableTextureOverride 0

    ###############################################################################
    # Other Options
    ###############################################################################

    # skip the intro logos
    # this should now be slightly more stable, but should still be
    # the first thing to disable in case you experience any problems
    skipIntro 1

    # change the screenshot directory
    # default: . (current directory)
    # example: C:\Users\Peter\Pictures
    # directory must exist!
    screenshotDir .

    # override the in-game language
    # none = no override
    # en-GB = English, fr = French, it = Italian, de = German, es = Spanish
    # ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
    # this does not work in Windows XP!
    overrideLanguage none

    # Dinput dll chaining
    # if you want to use another dinput8.dll wrapper together
    # with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
    dinput8dllWrapper none
    # dsmfix.dll

    # D3D adapter override
    # -1 = no override
    # N = use adapter N
    # this setting is for multiple (non-SLI/crossfire) GPUs
    # everyone else should leave it at -1
    d3dAdapterOverride -1

    # Log level - 0 to 11, higher numbers mean more logging
    # only enable for debugging
    logLevel 0

    ###############################################################################
    # The settings below are not yet ready to use!!
    ###############################################################################

    # You can only set either forceFullscreen or forceWindowed (or neither)
    # 0 = off, 1 = on
    forceWindowed 0
    forceFullscreen 0

    # turn on/off Vsync
    enableVsync 0
    # adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
    fullscreenHz 60

    "What is bravery, without a dash of recklessness!"

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