Új hozzászólás Aktív témák
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Proky
senior tag
EZT olvassátok végig, userek által jelentett bugok
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Proky
senior tag
válasz boogie84 #2746 üzenetére
A topicban vagy 150-200X alkalommal lett leírva hogy [patch folyamatban.]
Treyarch kérdezz felelek:
Tervben van valamiféle engine-optimalizáció? A minimum követelmények felett vagyok, de még így is szörnyű fps-em van low beállításokkal.* Holnap elég nagy optimalizációt hajtunk végre a több FPS érdekében.
Remek. Szerinted kijön a patch a következő pár napban?
* A hétvége előtt akarjuk kidobni a javítást. Holnap ellenőrizzük még a dolgokat.
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Proky
senior tag
Treyarch programozójának hivatalos fórumon tett közleménye (itt az új patch végre, legalábbis server oldalon, a másik is hamarosan jön):
Hi all,
GameServers.com will be rebooting ALL Call of Duty: Black Ops servers tonight in preparation for a new patch that is oncoming. The Patch is server-side only, but will address some critical server-side issues that are affecting the community-at-large.
If your server temporarily goes down, or if you're in a game that ends abruptly, this is why. Please just reconnect in a few minutes and everything will be alright =).
Regards,
-JD[ Szerkesztve ]
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Proky
senior tag
válasz "Infinity" #2975 üzenetére
Még nincs patch... Annyi ezresem lenne ahányszor egy nap felröppen ez a hír, már 3 monitoron tolnám a BO-t
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Proky
senior tag
Alakul, lassan majd csak jön a patch, forrás
Trying to roll out another patch before the weekend. CPU optimizations and Zombie matchmaking fix included. QA starts in the AM. Stay tuned. 14 minutes ago via web
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Proky
senior tag
Ingame renderelés: How to
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Proky
senior tag
Ma nem lesz patch ...
pcdev
1. We are on track so far to release MP patch sometime tomorrow and SP patch the following day, pending good test results. #codblackops #pc
8 minutes ago via web -
Proky
senior tag
Xbox vs Pc patch: (sajnos látszik melyik platformra mennyi fogyott)
Hey PC gamers:
We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.
LIVE FIXES
11/10
- GameServers.com has bumped sv_maxrate to 25000 across all servers to reduce lag.
- GameServers.com continues to improve official server distribution in various worldwide regions.11/11
- Friends fix for join in progress and Friends tab in server browser.
- Performance improvement for dual and quad core.
- Improved connectivity with Black Ops Rcon tool.IN PROGRESS
- GPU hitching on certain graphics cards.
- Incomplete server browser results.
- Improvements to Quickmatch joins (results with better ping and reduced lag).
- Zombies "The game session is no longer available" error.Regards,
-JDHey 360 gamers,
We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.
IN PROGRESS
· Prevention of Valkyrie rocket exploding upon release under rare conditions
· Prevention of Gunship failing to give player full control under rare conditions
· Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstancesLIVE FIXES
11/18
· Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared – in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
· Experimental slight reduction in knife lunge range – this is a trial change
· Prevention of Prestige glitching – trying to prestige from Combat Training will reset your stats but not give you prestige11/17 (full title update)
· Improved matchmaking to find matches significantly faster
· Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
· Improved host selection to ensure that the best host is always selected in the pre-game lobby
· Improved party system to ensure that parties don’t get broken apart
· Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
· Server-side and game-side changes to decrease the amount of failed Film uploads
· Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
· Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
· Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
· Additional fine-tuning of audio levels and ranges for footsteps and gunfire
· Additional fine-tuning of audio levels for bomb plants/defuses
· Additional online security enhancements11/16
· Prevention of killstreak selection getting disabled in Combat Training under rare conditions
· Array: Added collision to prevent players from partially clipping into a tree
· Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
· Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
· Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
· Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location11/12
- Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
- Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
- Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option11/11
- Online number counts were not updating properly; these are now reporting exact online numbers
- Parties getting disbanded when host did not find a match quickly11/10
- Users’ rank and stats can get wiped under very specific conditions11/9
- Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
- Crash when viewing content (films, clips, etc) in the Community & Recent Games menu11/5
- Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
- Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
- User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the “care package glitch”)Regards,
-JD[ Szerkesztve ]
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Proky
senior tag
Legújabb info:
Several hours of testing to go before MP patch can be approved. Still morning on West Coast US. less than a minute ago via web
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Proky
senior tag
9.4 Mb a multis patch... Kipróbáltam, javítottak azért rajta, optimalizációnak nem mondanám, csak nem ejti le 50 alá az FPS-t...
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Proky
senior tag
HC Demolition:
sephi, nem csak HQ-n, demoban is vannak sokan akik csak fragelnek... Pedig lehet mindkettőt is, védőként persze még megérthető, támadóként viszont fel kell áldozgatni a cél érdekében magát, sokan ezt nem teszik meg. Minden prestige 20X szintje körül meg van a ghost pro, tehát nem lát a heli, mégis szedem le sorban Őket hogy sok ostoba társ ne csak essen-keljen. Ami még a kedvencem, ha én rakom le a bombát akkor hiába áll mellettem, nem fedez, véd. Sokszor én füstölöm be a placcot és inkább lerakás helyett fedezem.
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Proky
senior tag
Frissült a lista a Hivatalos oldalon a távoli jövőben egy messzi-messzi galaxisból a következő patch érkezik majd.
Hey PC gamers:
We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.
IN PROGRESS
* • Added an option to create shaders during load time. This fixes hitching when viewing a new area of the map for the first time on some video cards.
* • Incomplete server browser results.
* • Improvements to Quickmatch results (with better ping and reduced lag)..
* • /connect
* • /reconnect
* • Improved threading performance on computers with only 2 cores.
* • Fixed random freezes in certain computer configurations.
* • Increased reserved slots to 9.
* • Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared – in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
* • Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
* • Prevention of killstreak selection getting disabled in Combat Training under rare conditions
* • Array: Added collision to prevent players from partially clipping into a tree
* • Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
* • Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
* • Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
* • Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location
* • Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
* • Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
* • Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option
* • Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
* • Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
* • Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
* • User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the “care package glitch”) -
Proky
senior tag
2 nap alatt a 2. mocskos aimos retek orosszal találkoztam....... Ismerősök megnézhetik, megosztottam a játékban. Nagyon durván fel tudom magam húzni az ilyen retek f@s....ó köcsögökön.....
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Proky
senior tag
Ha minden jól megy, következő héten patch
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Proky
senior tag
válasz medvezsolt #4761 üzenetére
LOL
Democlient: nem a Treyarch figyeli a játékosokat, ez feszi föl a játékot amit a theaterben visszatudsz nézni, elemezni, klippeket készíteni..
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Proky
senior tag
válasz medvezsolt #5153 üzenetére
Steam mappában config.mp fájlról vedd le az írásvédettséget és akkor elmenti az új classokat is.
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Proky
senior tag
Sziasztok
Nagyjából elkészült a szerverünk, várunk mindenkit szeretettel. Unranked, 12 fős szerver HC módban. Nagyrészt HC SD játékmód megy, tiltva van a GL, minden Launcher ami nem repülő szerkezet megsemmisítésére szolgál, a claymore valamint a campereket sem szeretjük. A szerver automatikusan kirúgja aki GL, Claymore, Launcherrel öl meg valakit, valamint az RC Car el lett távolítva a killstreak-ok közül.
A server elérhetősége: [HUN]Enemy BT HC195.122.135.92:3104
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Proky
senior tag
válasz balazs_pro #5420 üzenetére
Azzal semmi gond nincs, itt nem volt és nem is lesz abból probléma ha a védő a map közepén lövi le az ellent. Camp idegesítőbb, értem ez alatt ha támadóként 2 perc után is a kezdő házban sunnyog. Rush mehet nyugodtan.
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Proky
senior tag
válasz boogie84 #5425 üzenetére
Persze, roppant nagy skill kell a claymorehoz CB-n egyenesen kötelező a használata warokhoz, azzal derül ki pontosan hogy ki mennyire profi játékos, ugyanez áll a GL, Launcher cuccokra is...
Danilla: Pár napja megy a server még csak,.sok minden lenne még módosítva, Cb szabályok szerint pld, de érdekes mód az unranked szervereken is siralmas a módosítási lehetőség, remélem csak egyenlőre.
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Proky
senior tag
válasz danilla #5436 üzenetére
Ízlések és pofonok.
Erre (lenne) való az unranked server. Pubon bárki bármit csinálhat, bármilyen fegyverrel, perkkel mehet lőhet tehet. Ha viszont estére, akármikor elege van van a GL, claymore stb okosságból, mehet és kereshet olyat ahol ezek nem engedélyezettek. Amit Te és én is írunk nem arról szól hogy meg kell győznünk bárkit is hogy mivel, milyen módon játsszon, hanem ha hasonló elképzelései vannak akkor meg kapja a tájékoztatást hogy pld nálunk vagy nálatok ezt megteheti, az a megfelelő hely számára.
Rankeden ahogy mondtad bármit meg lehet tenni, van is rá ~20000 server, viszont mi azért béreltünk unranked servert hogy azt úgy állíthassuk be ahogy mi szeretnénk. Nem a Mi ízlésünket/elképzelésünket erőltetjük rá másokra, hanem lehetőséget biztosítunk azok számára akik hasonlóra vágynak. Remélhetőleg hamarosan elkészül és kiadják a MOD készletet és warokhoz egyszerűbben be lehet állítani a servereket is például.
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