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Bluverkill
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"It is not easy to answer this question. I would say that the first difficulty was to successfully deport 99.9% of the game data to the cloud with Microsoft Azure technology, which allows us to model the entire planet at a high level detailing. "
"Then, we had the great support of Turn 10 during all the years of development of the simulator to learn all the physics, photo-realism, density and base structure of the FTech Engine, which in the version we used, was slightly modified to support the large load of data. ""In short, the visual rendering is calculated on the player's Windows 10, but all the 3D Textures and Data used come from the FTech Engine in a mix with Azure."
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Bad Pritt
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Then, the company's CEO shared the main technical challenges to successfully overcome and complete the Microsoft Flight Simulator, having to master the FTech Engine, graphics engine of the Forza franchise, used in Flight Simulator, and Azure, provided by the Microsoft Cloud.
Some motherf*ckers are always tryna ice skate uphill.
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