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  • Bad Pritt

    nagyúr

    válasz GodGamer5 #3 üzenetére

    Let me get this straight - Fatshark as a company are liars.
    Fatshark straight up lied at advertising. A lot of promo material weapons or cosmetics are unobtainable in game, ability to obtain premium currency through gameplay was removed (and they were sneaky enough to edit this out of the discord post right before release), the crafting system that was supposed to be ready on release (and after that it was promised to be done in december) is not here, and it is Christmas already, so no way players get it this year. The promised story just used Dan Abnett big name as a promotion and in fact does not exist at all. Weapon modifications system is scrapped, so you can't just attach flashlight/bayonet to a gun or get a better scope, despite it apparently being in the works not so long ago.

    The game reeks of "effective management", "players engagement" and "retention". Also, in game shop exploiting FOMO and does not allow you to buy items directly, instead forcing you to buy aquilas in packs and then spending aquilas on cosmetics.

    Release of the game that happened 30.11.2022 in not an actual release, it misses key features, and game stability is absolutely awful (and still is, me and some buddies of mine keep crashing for no good reason, having pretty powerful rigs, sometimes several times per one encounter). You probably should already realise that from 64% and dropping steam reviews (it is not just a review bombing btw, people are legitimately upset).

    Game misses finished crafting system, which basically prevents you from creating endgame builds for playing higher difficulties, and whole loot system is time gated, allowing you to buy items with coins you earn playing missions, that refresh on every new hour (yes, real time hour). Darktide is now apparently a looter-shooter type of game, so if you want to maximise your combat output, you want to check your shop every hour in case weapon that appeared there rolled with high enough base stats to be able to use it. Mission rewards are now comletely random, capped to 20 per week and also suffer from this mechanic, even orange weapon can be made obsolete with bad damage or ammo roll. This is some Division 2 levels of loot stats distribution. But unlike Division, this game have literally 0 tools to fix bad weapon base stats, you can only switch one "property" and a perk on a weapon (mind it, at the moment of writing this, switching weapon "blessings" still not an option), making all weapons with bad base stats garbage even if properties and perks are amazing.

    Amount of content is also questionable. Game currently features only 4 classes (opposed to 15 free classes V2 had on release) and amost every map in the game have a reused fragments of another map in that same location. Essentially, Weaves from V2 (same maps, but run backwards). Also, there is much more copypasted sequences (like defending while hacking servo skulls or killing small daemo-grown tentacles, these two appear on a lot of maps), which is mostly not the case for V2 where most of the events are unique and tied to a map. Plus, almost all weapons for 3/4 characters are literally the same weapons, every class have access to couple of unique items, but all generic rifles/axes/swords are the same for each class, diluting loot pool. Only Ogryn gets a full set of unique weapons, but then he have very limited options.

    The ingame mictrotransactions shop is taken directly from Fortnite or similar games, displaying only one set of cosmetics for each character at the time which got swapped each ~7-10 days. It initially had timers, which were removed after community backlash, but this is still exploiting FOMO, don't be fooled. Also, they added a "convenient" bundle to buy the most expensive skin sets with a direct price of ~10,5$ per skin (this is dinda funny, after initial negativiy the head of the studio said in the interview that they SIMPLY FORGOT to release this pack, of course, we totally believe this). For anything less than the most luxury pack you still need to sit in the shop with a calculator and try to figure out how much you want to spend and how much unused aquilas will be sitting in your inventory after you finished. And just to clarify - yes, the game is released in poor tech state, missing features, a lot of maps reuse assets (literally same parts of the levels but you move through them backwards), core mechanics didnt finished, but MTX shop is ready to use and spew 2 sets of skins and 2 hats for each class every week. Kinda ironic. Aldo adding, latest datamine showed around 150 entries with cash shop interface, including full sets, weapon skins and some separate pieces, so don't worry, Fatshark loaded this shop for the very long run.

    And yes, people really just need to admit that after Tencent got their hands in the shares, FS just changed to worse. If you google it, chairman of the board is now chinese, same goes for non-executive, and whole bunch of staff from Level Infinite studio is listed in the credits for Darktide. In case you don't know, Level Infinite is studio that helps to design monetisation for Tencent owned projects if original studio can't make it itself. I am not putting all blame on them ofc, because this amount of incompetence and seling out should be okayed by the studio head honchos.

    The only thing that isn't broken is core gameplay (still have some bugs like some specials not registrating dodging or enemy patrols/idle elites spawn on top of your party - V2 old timers remember this bug on release). Combat is as fun as Vermintide 2, but literally everything else surrounding the core gameplay is awful, from progression systems to monetisation, from craft to in game challenges (these are clearly desinged with premades in mind, good luck doing them with randoms or solo), just put your finger on it - and find it broken in some way. Even a lot of basic QoL feaatures are gone. But even with very good base combat, I can't recommend you to buy it atm.

    The game is manifest of what is wrong with the gaming industry nowadays - barely playable unfinished releases, already loaded with microtranscations, all mechanics are tailored to make people stay in game more (I have 200 hrs in the game, and have roughly 2 pieces of gear per class that are actually good, everything else is a pile of blue garbage), not have more fun or agency in terms of equipment. Current loot and progression somehow much worse than both V1 and V2, and have no respect for player time. Maybe return here in a year or so, this might turn into the decent game, but steer clear for now at least.

    Steam-ről. TL;DR félkész játék, bugos, szarul fut, tele mikrotranzakcióval, kevés tartalommal, szar előrehaladással, félrevezető marketinggel.

    [ Szerkesztve ]

    Some motherf*ckers are always tryna ice skate uphill.

  • Meteorhead

    aktív tag

    válasz GodGamer5 #3 üzenetére

    Egy hónapig tartotta a játékos bázis méretét és utána egy hónap [link] alatt 6%-ra (!!!) redukálta azt. 20 játékosból egy maradt, egy játék amire megvolt a nyerő recept. A játékmechanika adott volt, gyakorlatilag csak egy reskin kellett volna, max 1 jó ötlettel. Ehelyett elbaxták. Én is többet vártam. Nem tudtam, hogy a Tencent felvásárolta FS-t, de így már minden érthető.

    Nincs endgame, illetve van, de egy grindfest lett. A beígért fegyver halomból epikus darabok maradtak ki... A karakterek választott előtörténete szinte semmit nem befolyásol. A szintezés közbeni "történet" egyenesen sértő, egy kibaszott inzultus az egész a játékos felé. 6 cutscene-t nézel végig, amiben mind ugyanaz van: "jóvan börtöntőtelék, tedd magad hasznossá aztán hátha nem ölünk meg." A cutscene-ekhez tartozó achik is mind ezt sugallják: "Still expendable", "Almost useful", stb. SEMMI szubsztancia, cselekmény nincs benne. Csak emiatt az ordas hazugság miatt és Dan Abnett nevének a bevonása miatt a fejét lehetne valakinek, de ennél nagyobb bajok vannak a játékkal.

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