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  • katt777

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    válasz don pardon #791 üzenetére

    Marts Monster mod readme:

    ===== INSTALLING =====

    1] Extract to your Oblivion/Data directory
    2] Select 'Mart's Monster Mod.esm'
    3] Select 'Mart's Monster Mod.esp' *OR* 'Mart's Monster Mod for Francescos.esp'
    4] Copy across and select your choice of Plugins from the Plugin directory
    5] Play!

    What are the different versions?

    Mart's Monster Mod: Use with vanilla, OOO, Adventurers and pretty much everything else!

    Mart's Monster Mod for Francescos: A tailored version for Francescos that allows stronger enemies and stronger bosses and more to appear in MMM.

    ===== LOAD ORDER =====

    As MMM is designed to work both stand alone as well as with other mods like OOO and Francescos, it's important MMM is loaded after these to take effect. If you are using MMM with Francescos, this would be a good load order (note .esm 'master files' always load first regardless):

    Francescos main .esm
    Francescos extra items .esm
    Mart's Monster Mod.esm
    ...
    ...
    Francescos optional plugins .esps
    Mart's Monster Mod for Francescos.esp
    Mart's Monster Mod optional plugins .esps

    Generally MMM should always be loaded last in your chain, the main exception is Mighty Magick, this should be loaded after MMM. Other notes:

    * If you use Hunters 2.0 or Hunters 2.5, de-select it (included in MMM)
    * If you use Creature Continuum, de-select it (included in MMM)
    * If you use Beautiful People, or any other mod based on Elaborate Eyes, don't use the 'Races Resized' optional plugin
    * If you use onboard sound, nearby creatures may cause stuttering. Use the newest 'Quiet Feet' mod, which is compatible with MMM, OOO and others -- http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1896

    ===== PLUGINS =====

    MMM features a plugin system that allows you to tailor the mod to your playstyle. All plugins can be enabled or disabled at any time, but note some changes will take time to appear -- such as Diverse Imperial Armor or Reduced Spawn Rates -- which naturally occurs as cells reset while you play.

    All plugins need to be loaded after whichever main .esp you are using, Mart's Monster Mod.esp or Mart's Monster Mod for Francescos.esp.

    But what do the different Plugins do?

    Reduced Spawn Rates -- Reduced spawn rates for lower-end machines, stealthy characters, or those who prefer less action but want the other features MMM offers.

    Reduced Reduced Spawn Rates -- As above, but further reduced.

    Increased Spawn Rates -- The oppposite of RSR, this plugin adds a crazy amount of spawns to hardcore trigger happy players.

    Friendlier Factions -- Like it says on the box. Inter-faction fights less likely to occur for all creatures, except Bandits and Marauders who are mortal enemies.

    Less Bone Loot -- Another request in the official thread, reduced generic bone loot on creatures for those who don't use bones for crafting.

    Damage & Durability -- Increases weapon damage by 50% and armor and weapon durability by 100%.

    Resized Races -- Whether the diversity in race sizes is exentuated as well as females generally being shorter, and bulkier Nords and Orcs.

    Diverse Imperial Armors -- The much improved Imperial City Guard armors by yakueb.

    Gems & Gem Dust -- Combines Gem Dust, Tamriel's Glittering Geology, and Bone Grind into MMM's crafting system. The Gem Dust scripts have been scaled and applied against the gems in Tamriel's Glittering Geology, which you will also now find appearing on scome creatures and in gem-based loot level lists. Now updated by Bendiwolf to include new gem dusts for the new gems.

    TNR Faces -- Veritas' excellent work for Imperials and Bretons applied against MMM NPCs. Note you still should merge TNR with your main gameplay mod (OOO or Frans), this module ensures continuity for those NPCs MMM adds.

    No Giants -- Removes the giant humanoids from MMM's lists, for those who don't like hacking at knees.

    No Carrion Rats -- Removes the Carrion Rats spawning at corpses after a few hours. Alternaively, you can load this plugin and alter the percentage chance, just look for the global variable 'AMMRatPercent'.

    Francesco's levelled quests (and HC + DD version) -- Francesco's levelled quests plugin updated for MMM. The HC + DD version is the same as the Francescos HC + DD version, also updated for MMM. Use these in place of the ones bundled with Francescos. Requires Francescos.

    Diverse NPC Faces -- A new community plugin developed by Argocrhis to take advantage of MMM's over 600 variant NPCs to give them all unqiue faces and races. NOTE: This plugin replaces the old TNR Faces plugin. Delete TNR Faces if you're using it and use Diverse NPC Faces instead.

    More Wilderness Life -- Another community plugin developed by Dae, More Wilderness Life adds hundreds of new spawn points across Tamriel to help fill the bare, empty areas Bethesda left in the game. This isn't about simply meeting more creatures -- the advanced behavioural AI and inter-faction relationships introduced by MMM results in a thriving, living world around you as you travel (and where you're not always the center of attention), completely changing your experience of Tamriel. Highly recommended!

    Recommended plugins:

    It's highly recommended to play with the following plugins for the full MMM experience:

    Diverse NPC Faces
    More Wilderness Life
    Damage & Durability
    Gems & Gem Dust

    Don't forget if you're finding the going tough, espcially if you're loading More Wilderness Life, try also:

    Reduced Spawn Rates
    Friendlier Factions

    ===== UPGRADING =====

    A number of plugins and features have been updated in 1.70 and previous plugins are *not* compatible. If you already use a version of MMM prior to 1.70, delete all your current plugins and use the new ones bundled in 1.70.

    Just to re-iterate what's said in the Plugin section above: all plugins can be enabled or disabled at any time, but note some changes will take time to appear -- such as Diverse Imperial Armor or Reduced Spawn Rates -- which naturally occurs as cells reset while you play.

    Note that you can speed this up by going inside somewhere (preferably with no one around), saving, waiting 3 days (or more, depending on what cell reset time you use, such as 10 days if you're using Francescos), save and quit, and then reload.

    ===== KNOWN BUGS =====

    * Archery mods that alter bows and that don't properly set the bow range to > 0 (a known bug with Oblivion) will cause a CTD when MMM NPCs draw a bow with '0' range. Two such mods are Archers Arrows and Quad Damage for Archers. Either use a different archery mod, or edit these mods and make sure all bows have a range larger than '0'. Any mod that alters just arrows, adds new bows, or sets vanilla bows with proper ranges will work fine. The author of this mod uses the Realistic Arrows mod.

    Ott van az elején, hogy OOO-val használd.

    [ Szerkesztve ]

    Funkcionális analfabéták kíméljenek!

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